# Is it possible to mark static meshes to not have foliage spawn on them?

**URL:** <https://forums.unrealengine.com/t/is-it-possible-to-mark-static-meshes-to-not-have-foliage-spawn-on-them/1729257>\
**Category:** World Creation\
**Tags:** tags, unreal-engine, Foliage, procedural\
**Created:** [March 4, 2024, 9:43am UTC](https://forums.unrealengine.com/t/is-it-possible-to-mark-static-meshes-to-not-have-foliage-spawn-on-them/1729257 "2024-03-04T09:43:48Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Bionic\_Leaf](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Bionic\_Leaf](https://forums.unrealengine.com/u/Bionic_Leaf)\
**Post date:** [March 4, 2024, 9:43am UTC](https://forums.unrealengine.com/t/is-it-possible-to-mark-static-meshes-to-not-have-foliage-spawn-on-them/1729257/1 "2024-03-04T09:43:48Z")

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Hi, I’m using the procedural foliage spawner tool to add static mesh foliage to my world.

My world is built up of both a landscape and static meshes (cliffs and such), so I have the spawner set to both spawn on landscape and static mesh.

![foliage spawenr](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/9/f/a9f38e08723ba17744c6919bdd4be91e668b142e.png)

I also have a lot of static meshes in my world that I don’t want foliage spawned on. Is it possible to mark which static meshes can / cannot spawn foliage on top of? I currently plan on just painting out all these areas manually, but if I decide to add another piece of foliage further on, I’d have to resimulate and paint everything out again. I was wondering if there was a more streamlined process to this.

Thank you!
