Just add a new collision volume (box, sphere, etc.) component to the actor, adjust the collision settings to your liking and choose which one to use on different conditions
You can use the Component Overlap Actors
and On Component Hit
nodes to detect such events for specific components!
Oh the title led me to think that your objective was something else. You can also use the Set Collision Response to Channel
or Set Collision Response to All Channels
nodes to achieve your goal!
Hope these help