It’s not just an issue of the values being greater than 1. You can get the same result I’m talking about by simply taking the same dark texture and adding it to itself. 0.2 + 0.2 is less than 1 but it will still be brighter than it was before.
It’s not just an issue of the values being greater than 1. You can get the same result I’m talking about by simply taking the same dark texture and adding it to itself. 0.2 + 0.2 is less than 1 but it will still be brighter than it was before.