# Is it possible to load an image at runtime?

**URL:** <https://forums.unrealengine.com/t/is-it-possible-to-load-an-image-at-runtime/313579>\
**Category:** Rendering\
**Tags:** unreal-engine, UE4, Blueprint, question\
**Created:** [April 2, 2015, 10:24pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-load-an-image-at-runtime/313579 "2015-04-02T22:24:37Z")\
**Posts on this page:** 4\
**Page:** 1

<div class="post-metadata">

**Author:** ![Crax](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Crax](https://forums.unrealengine.com/u/Crax)\
**Post date:** [April 2, 2015, 10:24pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-load-an-image-at-runtime/313579/1 "2015-04-02T22:24:37Z")

</div>

I am making a game where the player can have custom emblems. My question is: Is it possible to load an image at runtime to use it as an emblem?

---

<div class="post-metadata">

**Author:** ![SRombauts](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SRombauts](https://forums.unrealengine.com/u/SRombauts)\
**Post date:** [May 8, 2015, 3:27pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-load-an-image-at-runtime/313579/2 "2015-05-08T15:27:25Z")

</div>

Just to help other find the answer, here are three duplicates of this one, each with different answers :

1. [How can i load external images at runtime?](https://answers.unrealengine.com/questions/216901/how-can-i-load-external-images-at-runtime.html)
2. [Loading textures at runtime](https://answers.unrealengine.com/questions/23440/loading-textures-at-runtime.html)
3. [Is it possible to load bitmap or JPG files at runtime and use them on assets as textures?](https://answers.unrealengine.com/questions/75929/is-it-possible-to-load-bitmap-or-jpg-files-at-runt.html)

The first one is linking to [one of the great tutorials of Rame on the forums](https://forums.unrealengine.com/showthread.php?3851-%2839%29-Rama-s-Extra-Blueprint-Nodes-for-You-as-a-Plugin-No-C-Required!&p=210419&viewfull=1#post210419)

---

<div class="post-metadata">

**Author:** ![mightyenigma](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mightyenigma](https://forums.unrealengine.com/u/mightyenigma)\
**Post date:** [November 4, 2020, 5:39pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-load-an-image-at-runtime/313579/3 "2020-11-04T17:39:45Z")

</div>

The answer is yes, but I think not without adding some C++ or a plugin.  
Use SRombauts’ links.

---

<div class="post-metadata">

**Author:** ![raianlp](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@raianlp](https://forums.unrealengine.com/u/raianlp)\
**Post date:** [September 9, 2023, 7:02am UTC](https://forums.unrealengine.com/t/is-it-possible-to-load-an-image-at-runtime/313579/4 "2023-09-09T07:02:24Z")

</div>

Using specific plugin is the best way: [Runtime Image &amp; GIF Loader in Code Plugins - UE Marketplace](https://www.unrealengine.com/marketplace/en-US/product/runtime-image-loader)
