Pretty straightforward. When I use the foliage tool to place grass, it’s unaffected by changes in indirect lighting. If I manually place grass meshes around the level, then set their ILCQ type to “volume” it looks great. Of course, placing these meshes by hand is laborious, so I’d like to be able to make the foliage tool use this lighting method. In both cases the meshes are lit dynamically, so is this possible?
Here’s an image to illustrate: