# Is it possible to integrating Microsoft GDK into UE 4.21?

**URL:** <https://forums.unrealengine.com/t/is-it-possible-to-integrating-microsoft-gdk-into-ue-4-21/671699>\
**Category:** Platform & Builds\
**Tags:** unreal-engine, Xbox, question\
**Created:** [October 18, 2022, 6:58am UTC](https://forums.unrealengine.com/t/is-it-possible-to-integrating-microsoft-gdk-into-ue-4-21/671699 "2022-10-18T06:58:00Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_bd8cf004](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_bd8cf004](https://forums.unrealengine.com/u/anonymous_user_bd8cf004)\
**Post date:** [October 18, 2022, 6:58am UTC](https://forums.unrealengine.com/t/is-it-possible-to-integrating-microsoft-gdk-into-ue-4-21/671699/1 "2022-10-18T06:58:00Z")

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I’m trying to use Microsoft Store APIs in UE 4.21 project though encountered some resistance, just wondering is it actually implementable with version 4.21. I know 4.27 is much easier with Online Subsystem.
