# Is it possible to instantiate Objects (not Actors) in Blueprint?

**URL:** <https://forums.unrealengine.com/t/is-it-possible-to-instantiate-objects-not-actors-in-blueprint/283655>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [May 18, 2014, 1:57pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-instantiate-objects-not-actors-in-blueprint/283655 "2014-05-18T13:57:52Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![iniside](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/iniside/32/866315_2.png) [@iniside](https://forums.unrealengine.com/u/iniside)\
**Post date:** [May 19, 2014, 7:07am UTC](https://forums.unrealengine.com/t/is-it-possible-to-instantiate-objects-not-actors-in-blueprint/283655/3 "2014-05-19T07:07:47Z")

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You need, to create custom node:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

Then, you need to cast object, to type you need.

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