# Is it possible to instantiate Objects (not Actors) in Blueprint?

**URL:** <https://forums.unrealengine.com/t/is-it-possible-to-instantiate-objects-not-actors-in-blueprint/283655>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [May 18, 2014, 1:57pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-instantiate-objects-not-actors-in-blueprint/283655 "2014-05-18T13:57:52Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![davi211](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@davi211](https://forums.unrealengine.com/u/davi211)\
**Post date:** [May 18, 2014, 1:57pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-instantiate-objects-not-actors-in-blueprint/283655/1 "2014-05-18T13:57:52Z")

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Hello,  
I have an array of Items (classes derived from Object), and I need to add one sometimes. What I can’t find is the node to create a new Object from nothing.

Thanks for the time

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**Author:** ![Zeustiak](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Zeustiak](https://forums.unrealengine.com/u/Zeustiak)\
**Post date:** [May 18, 2014, 10:56pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-instantiate-objects-not-actors-in-blueprint/283655/2 "2014-05-18T22:56:37Z")

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I don’t remember seeing a Spawn Object node, but I am curious why you wouldn’t just use an Actor? They count as objects for all intents and purposes right? Unless you have some nodes that specifically want a plain vanilla object anyway.

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**Author:** ![iniside](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/iniside/32/866315_2.png) [@iniside](https://forums.unrealengine.com/u/iniside)\
**Post date:** [May 19, 2014, 7:07am UTC](https://forums.unrealengine.com/t/is-it-possible-to-instantiate-objects-not-actors-in-blueprint/283655/3 "2014-05-19T07:07:47Z")

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You need, to create custom node:

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Then, you need to cast object, to type you need.

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**Author:** ![anonymous\_user\_f0a55e8a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_f0a55e8a](https://forums.unrealengine.com/u/anonymous_user_f0a55e8a)\
**Post date:** [January 22, 2015, 4:06am UTC](https://forums.unrealengine.com/t/is-it-possible-to-instantiate-objects-not-actors-in-blueprint/283655/4 "2015-01-22T04:06:48Z")

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By cast, do you mean cast it when you use it in Blueprint? Or do you have to cast it in the code?

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**Author:** ![rincom](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@rincom](https://forums.unrealengine.com/u/rincom)\
**Post date:** [August 20, 2018, 3:46pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-instantiate-objects-not-actors-in-blueprint/283655/5 "2018-08-20T15:46:10Z")

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Hey davi211  
Maybe you need “Contruct oblect from class” node

![251068-screenshot.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/4/d/44d71ee58dfad7575bc7fa6e6bdc476019404d33.png)

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**Author:** ![davi211](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@davi211](https://forums.unrealengine.com/u/davi211)\
**Post date:** [August 20, 2018, 4:40pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-instantiate-objects-not-actors-in-blueprint/283655/6 "2018-08-20T16:40:53Z")

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Thanks for the answer, but this was posted more than 4 years ago and I have no clue on what was I working. I wonder if that could be the solution tho. 😛
