What kind of inconsistency are we talking about? I’m getting the exact same behaviour as before. I let these bounce for some time, measured deltas and yes, without an override, there is the very expected floating point error which, again, gets corrected by itself (Epic’s code buried somewhere):
You may need to provide details. I sense there’s something critical we do not know - we do not even know how you’re testing it. Consider providing steps to reproduce the issue.
For example, there is this thing and it’s non-zero:
If your BouncyBall inherits from character class, it will be affected by it.