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Is it possible to get a notify from an animation played from a Behaviour Tree?

I’d like to know if this is possible. I’ve tried but it seems like notify events get lost because there isn’t a animation blueprint linked to the animation when played from a behaviour tree.

To reproduce, create a behaviour tree that plays an animation with a notify. Do you get notified?

Thanks for looking.

Figured it out. You need to create a new blueprint “AnimNotify”, and override the functions. Then you can select the custom notify in the animation. link