# Is it possible to enable collision for static meshes spawned via landscape material grass node?

**URL:** <https://forums.unrealengine.com/t/is-it-possible-to-enable-collision-for-static-meshes-spawned-via-landscape-material-grass-node/936885>\
**Category:** World Creation\
**Tags:** landscape-grass-type, unreal-engine, question\
**Created:** [April 14, 2023, 1:25am UTC](https://forums.unrealengine.com/t/is-it-possible-to-enable-collision-for-static-meshes-spawned-via-landscape-material-grass-node/936885 "2023-04-14T01:25:09Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![CrunchyCookie](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/crunchycookie/32/678199_2.png) [@CrunchyCookie](https://forums.unrealengine.com/u/CrunchyCookie)\
**Post date:** [April 14, 2023, 1:25am UTC](https://forums.unrealengine.com/t/is-it-possible-to-enable-collision-for-static-meshes-spawned-via-landscape-material-grass-node/936885/1 "2023-04-14T01:25:09Z")

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Just a quick question, is it possible to enable collision for static meshes spawned via landscape material grass node (a boulder for example)? It looks like its not but thought I’d ask to see if this is still the case today.

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [April 14, 2023, 7:57am UTC](https://forums.unrealengine.com/t/is-it-possible-to-enable-collision-for-static-meshes-spawned-via-landscape-material-grass-node/936885/2 "2023-04-14T07:57:03Z")

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I don’t think so. Technically, the grass isn’t even placed, it spawns as you move near, and gets destroyed when you move away again.
