# Is it possible to do a spline trace?

**URL:** <https://forums.unrealengine.com/t/is-it-possible-to-do-a-spline-trace/507774>\
**Category:** Blueprint\
**Tags:** Raycast, unreal-engine, FeatureRequest, UE4-27, Blueprint, question\
**Created:** [March 17, 2022, 10:18pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-do-a-spline-trace/507774 "2022-03-17T22:18:07Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_d66254ed1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_d66254ed1](https://forums.unrealengine.com/u/anonymous_user_d66254ed1)\
**Post date:** [March 17, 2022, 10:18pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-do-a-spline-trace/507774/1 "2022-03-17T22:18:07Z")

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Like the title states I want to do a line trace but rather than a straight line I want to go along a curved path. Right now I am using sphere trace at multiple points on a spline but would have more consistent results if I could do a curved line trace. Thanks!

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [March 18, 2022, 4:12pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-do-a-spline-trace/507774/2 "2022-03-18T16:12:48Z")

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I don’t think you can do a spline trace. I don’t know how you’re doing your current trace, but doing a sphere trace at

![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/9/9/799143ac257b988934cc126ffd971fee80450bd6.png)

would be a reliable method.
