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Is it possible to distort the X&Y plane in C++? (example below)

For example check out this video at 3:14: "No! Euclid!" GPU Ray Tracer gets an upgrade! - YouTube

On the right side of the room the exit door is far away and impossible to get to, on the left side the space is distorted that the blocks are small enough for him to cross.

A better example would be the same video at 4:00. There’s a long tunnel with the exit door on the end of it. If you move slightly to the right the tunnel becomes so distorted that you can travel across it in a few steps.

I assume something on this level isn’t possible in Unreal Engine but I was wondering if there’s a way to mimic it?

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