# Is it possible to create volumes from custom meshes?

**URL:** <https://forums.unrealengine.com/t/is-it-possible-to-create-volumes-from-custom-meshes/284423>\
**Category:** World Creation\
**Tags:** unreal-engine, Volumes, Physics, custom, question\
**Created:** [May 28, 2014, 12:53pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-create-volumes-from-custom-meshes/284423 "2014-05-28T12:53:21Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Mrob76u](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mrob76u](https://forums.unrealengine.com/u/Mrob76u)\
**Post date:** [May 28, 2014, 12:53pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-create-volumes-from-custom-meshes/284423/1 "2014-05-28T12:53:21Z")

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In unreal engine 3 I was able to import a custom mesh and turn it in to a volume. Specifically a water volume. I can see that someone has asked about custom trigger volumes but can you make a custom mesh into other types of volumes like a physics volume for making water volumes?

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**Author:** ![anonymous\_user\_33800a51](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_33800a51](https://forums.unrealengine.com/u/anonymous_user_33800a51)\
**Post date:** [May 30, 2014, 10:59pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-create-volumes-from-custom-meshes/284423/2 "2014-05-30T22:59:08Z")

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Hey Mrob76u,

This is not currently possible in UE4. Volumes are a part of Geometry brush system, and Static Meshes cannot be turned into brushes. An updated Geometry Tools is on [Roadmap](https://trello.com/c/XfSl7gQf), but it is a Wishlist/Backlog item. You can vote for it if you’d like developers to know that more people are interested in an updated Geometry toolset, though I could not tell you for certain if turning Static Meshes into Brushes would be a part of that.

Best,

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**Author:** ![anonymous\_user\_4f4fcb6c](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_4f4fcb6c](https://forums.unrealengine.com/u/anonymous_user_4f4fcb6c)\
**Post date:** [March 28, 2015, 1:51pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-create-volumes-from-custom-meshes/284423/3 "2015-03-28T13:51:07Z")

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This is related to a question of my own. Does this mean you can’t use meshes imported from Maya as Streaming volumes? A bit like ho you can use your own meshes as collisions.

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**Author:** ![anonymous\_user\_33800a51](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_33800a51](https://forums.unrealengine.com/u/anonymous_user_33800a51)\
**Post date:** [March 30, 2015, 3:56pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-create-volumes-from-custom-meshes/284423/4 "2015-03-30T15:56:00Z")

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Not really. You can work around this limitation by importing a custom mesh with its custom collision, setting it to invisible, and using its overlap, which would essentially make it work like a volume. Make sure you use Complex Collision as Simple in that case.

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**Author:** ![x9y9cy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@x9y9cy](https://forums.unrealengine.com/u/x9y9cy)\
**Post date:** [February 21, 2024, 2:55pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-create-volumes-from-custom-meshes/284423/5 "2024-02-21T14:55:13Z")

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do you mean staticmesh can convert to blocking volume ? if mean that it’s possible
