# Is it possible to create a blueprint file from C++?

**URL:** <https://forums.unrealengine.com/t/is-it-possible-to-create-a-blueprint-file-from-c/374308>\
**Category:** Blueprint\
**Tags:** unreal-engine, CPP, question\
**Created:** [October 24, 2016, 3:03pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-create-a-blueprint-file-from-c/374308 "2016-10-24T15:03:17Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![ZBender](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ZBender](https://forums.unrealengine.com/u/ZBender)\
**Post date:** [October 24, 2016, 7:27pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-create-a-blueprint-file-from-c/374308/2 "2016-10-24T19:27:22Z")

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Try this:

> **[Spawn Blueprint from C++](https://forums.unrealengine.com/questions/53689/spawn-blueprint-from-c.html)**
>
> Hello all, I am trying to spawn a Blueprinted object in my game and I cant seem to get this to work. I have "Items" that are partially code and partially Blueprint. When they are added to the player inventory system, they need to pass the Path...

and

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

If that is not what you are looking for, some description on what you want to do with that would be useful to understand the problem.

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