Hi Sean - the tracker notes that this is a cannot reproduce which must be a mistake, right? The default behavior is that the collapse/expand state in the outliner is not saved, so isn’t the repro to just run the editor? This isn’t a bug, it’s a missing feature.
Anyway - there are always other priorities so I understand it’s hard to push one thing forward - but as a dev on a team of 10 people I can tell you world outliner navigation is effectively pointless at this point unless you collapse everything whenever you reopen the editor. I’m also seeing our actor organization into folders begin to disappear as it seems pointless when the folder system has little use without a save state. Finding stuff is a real pain due to the simple inability to collapse all folders and/or save the folder state. It’s easier to ignore the world outliner completely and fly through the world to find things.
I hope the team will reconsider and get this small feature in the engine.
Cheers!