Is it possible to collapse folders in the world outliner by default?

Hrmm… there is a “Tools Review Edit” on UE-22913 that says it should just remember the folder state when reopening the editor. That’s great, but it seems that what we’re asking for here is slightly more than just that change, depending on the use case, at least!

Additional components to this include:

  • Fix Shift+Click on folders to close all subfolders, like it does in the Content Browser.
  • I personally would still like the option to have folders closed by default. Or at least, since I’m spawning tons of actors at runtime, I would like a bool parameter for AActor::SetFolderPath() to allow me to specify whether any newly created folders are open or closed by default. For example, at runtime, I am spawning a lot of actors and I use SetFolderPath() to group them into several folders by my own categories, when running PIE. I would like these transient folders to be created “closed” by default.