Sean, dear Sean, who is so often here for us, thank you in advance BUT!!! you answered like a programer, who thinks in terms of code.
I’m a businessman. And a feature that would take 2 hours to program, that would then double the production speed of every single user, is fairly as (or more) important than any other glitches. Doubling productivity, speeding up the creation process, is a high-priority issue in every commercial product.
Every single 3D software, game engine, developement environment, has a colapse system that facilitates production. Yours don’t. and it’s so easy to add. This feature has to be addressed as high-priority. Not addressing this so-simple matter is making Unreal lose developers.
We can’t always use the search field atop the tree, for when we don’t know the name of one actor amongst thousands, but we know where it should be classifed, and we would find the item in 5-10 seconds rather than 1 minute.
I remain, Sean, in gratitude for the help you often provide.