Is it possible to choose the default screen in a multi monitor configuration?

Hello, I’m trying to use this code, but since unreal made some changes in c++, i getting this error when I compile:

error LNK2019: unresolved external symbol “__declspec(dllimport) public: static void __cdecl FDisplayMetrics::GetDisplayMetrics(struct FDisplayMetrics &)” (_imp?GetDisplayMetrics@FDisplayMetrics@@SAXAEAU1@@Z) referenced in function “protected: virtual void __cdecl UDisplaySettings::BeginPlay(void)” (?Beg
inPlay@UDisplaySettings@@MEAAXXZ)

I’ve already Include the “Engine.h” and “GenericApplication.h”, but still no success.
Can you help me? I can’t find a solution anywhere.

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