Is it possible to change the near clipping plane?

And what then, when you wish to change this dynamically? Truthfully, it’s a very simple fix - by just changing a single floating-point value and recompute the camera’s projection matrix.


I didn’t want to accept that it wasn’t possible, so after some search I found this console command:

r.SetNearClipPlane 10

This will set the camera clip plane dynamically to 10 unreal units (1uu == 1cm per default).

And here is a Blueprint setup in Level Blueprint to showcase:

I spend “way” too long on this. :slight_smile:

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