Is it possible to change navigation for an AI character during gameplay?

Thanks .

I commented out code in IPv4Address.h file where those errors were located, and code compiled, ran, and fixed NavMesh updates during runtime.

I am attempting your method of fixing solution, but currently I had to give a long file extension for “Networking.h” file to be included. I also had to include “IPAddress.h” file to have it compile and run. I confirmed it is playing.

There error from kismeterror1.png is still showing FIPv4Address as unrecognized, but it still compiles and runs. I’m not sure how. I included another image of it.

I am going to try to build an .exe and see if it still works. I will keep you updated.