Hi Yuchen,
Sorry i dont think i was clear. I want to be able to expose and call’SetCanEverAffectNavigation’ on static meshes spawned at runtime (which is currently not exposed in BP). These do not have this option at present, so how do you modify the C++ code in actorcomponent.h, because ive tried and it didnt seem to work (reading your post I assume you know how).
Cheers,
Ben.