I’m trying to change the FPS of an animation. Every animation I look at in Ue4 the animation track bar is relative to 30 FPS. So when I hit next frame button it skips me 1 frame over relative to 30 FPS. What if I wanted to assume this animation was only 8 frames spread across 1 second? So when I hit next frame button it would skip me to the positions those bones are within that time frame.