# Is it possible to bake lit material of an object into a texture file?

**URL:** <https://forums.unrealengine.com/t/is-it-possible-to-bake-lit-material-of-an-object-into-a-texture-file/717901>\
**Category:** Rendering\
**Tags:** baking, unreal-engine, Lighting, Rendering, question\
**Created:** [November 29, 2022, 4:42pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-bake-lit-material-of-an-object-into-a-texture-file/717901 "2022-11-29T16:42:22Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![alx\_mjs](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@alx\_mjs](https://forums.unrealengine.com/u/alx_mjs)\
**Post date:** [November 29, 2022, 4:42pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-bake-lit-material-of-an-object-into-a-texture-file/717901/1 "2022-11-29T16:42:22Z")

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Example use case: lighting an object in UE and exporting it as GLTF file for use elsewhere, like on a website that’s unlit.

The texture would look like as if we merged base color with a lightmap.

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**Author:** ![EliasWick](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/eliaswick/32/1175208_2.png) [@EliasWick](https://forums.unrealengine.com/u/EliasWick)\
**Post date:** [November 30, 2022, 11:00pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-bake-lit-material-of-an-object-into-a-texture-file/717901/2 "2022-11-30T23:00:54Z")

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Yes, this should be doable. You can simply use a render target to capture a scene into a texture. You can simply then use baked information to export it into a separate scene or mesh that can be used elsewhere. You can read more about render targets here: [Blueprints and Render Targets | Unreal Engine 4.27 Documentation](https://docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/RenderTargets/BlueprintRenderTargets/)

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**Author:** ![RebuildGen](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rebuildgen/32/1148349_2.png) [@RebuildGen](https://forums.unrealengine.com/u/RebuildGen)\
**Post date:** [October 11, 2025, 12:45pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-bake-lit-material-of-an-object-into-a-texture-file/717901/3 "2025-10-11T12:45:08Z")

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If you want something more robust, I’d recommend trying SPA Material Baker plugins

It’s built specifically for baking any material into textures — BaseColor, Normal, AO, Roughness, Metallic, etc.  
You can pick UV channels, control size, and export as PNG right from the editor.  
Super handy for optimization or preparing assets for mobile/VR.  
Support Fully Dynamic or world-space effects (e.g., world position offset, Triplanar)

👉 Here’s the Fab Store link: [SPA Materials Baker | Fab](https://fab.com/s/4baa5507c1e8)
