Is it possible to bake animations that are driven by an animation blueprint to a single animation asset?

imagine that you’ve created a very complex animation blueprint with lots of state machines and a lot of small anim sequences that makes your character does a lot of complex stuff, is it possible to record and bake the animations to one separate anim sequence while your character is doing those animations? well i know that by doing so i’ll lose the control over what my character is doing but it can be handy sometimes, like you can use that exported sequence to make cutscenes and stuff.