Is it possible to attach bone actor?

I would like to attach a bone to an actor, so when the actor moves, the bone moves with it so that the physics simulation for the bone and it’s children keep simulating.

For example, if you have a tail with several bones along it, and grab a bone in the middle, the other bones keep doing their thing based on their simulation.

-Sterling

You can atach the whole skeletal mesh then blend physics for bones below in the hierarchy.

Thanks for replying. Can you elaborate more on this? Lets say I want a particular bone attached to a sphere and then by moving the sphere, the bone follows?

-S