Is it possible to affect pawns at specific moments in a music cue?

Hi everyone, I’m fairly new to UE4, and I was wondering if there is a way in blueprints to, say, duplicate this sort of effect from the New Super Mario Bros series: New Super Mario Bros U - Koopa Dance (With POP) - YouTube

I would like to similarly make my soundtrack trigger specific events and change variables at specific moments. Thank you!

Hi Catsmwa,

If I was approaching this I would create an AnimMontage (Animation Montage) which is fired from the Event Track inside a Sequencer call for your individual dance cutscene. At the specific point you can use the Event Track to call your Montage on your character.