Is it possible to add a second collision capsule to third person character?

What about gravity?
I don’t understand, what about it? Gravity isn’t affected I don’t want to change the gravity, just want the character to be aligned with the floor he is standing on, even if it isn’t realistic. I’m not trying to make the character walk on walls or anything like that, if that’s what you mean.

If you rotate the character mesh instead of the capsule you wont get block collision on the character or you will get blank collision spots.
yes, that’s why I wanted to create a second capsule so I could parent it to the skeleton and then it would rotate with the character and would be used to calculate the collisions. But I guess this isn’t possible.

can you make an example of jitter
I don’t know if “jitter” is the right word. I explain it better with images here: https://answers.unrealengine.com/questions/1028949/view.html

Thanks