I believe it is still possible to make money from UE4 Games by innovating how the game is monetized and marketed. I’ve planned to offer 2 or more ways to pay and play using the same game content with item malls, tournaments/contests, gifts, and group purchases. Compliment sells with physical merchandise such as mugs & t-shirts with services like cafe press. These items serve a dual purpose as advertisement. Why not sell your own Game manuals, etc. I favor a commission-driven multi-tier referral program for distribution, over steam, appstore, etc. Not only is the competition fierce in game production, its equally fierce in how these games are monetize and marketed.