is it bug or did I miss something?

I created in new project… Even though I disabled every rotation code in C++, my pawn rotates itself like tap dancing. -_-;;; I am not sure it is bugF or did i touch Physics or something? I am pretty sure i never touched Physic component yet.

after i did C++ visual studio building the solution and compile in Editor, it stopped tap dacing (rotating itself) but it does not move as pressed specific input. Very peculiar… i will fix it soon.

Fixed it!