Is it better to have models that have double faces or is it better to have a two-sided material instead?

Wow it’s nice to see this post is finally getting traction! Thank you so much to everyone who explained all this. I have learned alot. As for the inverted normals, I realized I do need to make a low poly of this (atleast until UE5 comes out) so either way I need to remesh it. So rather just flip the normals and add another face while I’m at it.

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