Thanks, Epic, for making this engine available at such an affordable price. Looks like a great package so far!
Let’s say I want to make something like a chessboard, with the white squares one material and the black squares another. I would also like to be able to change the size of the board (at the start of the game). What’s the easiest approach which will have good performance on mobile?
I can fairly easily use a blueprint constructor script to place StaticMesh Cube objects in a grid, and assign one or the other material to each. Is it going to be a problem for me later on that I have all these individual StaticMesh instances?
If it would be noticeably more efficient for me to combine everything of one material into a single StaticMesh, can I do that from Blueprint or do I have to import a model (from Blender for example)?