I have a Character which picks up and places buckets. His handling of the buckets is fairly detailed. Picking up, putting down, moving hands under to dump, and grabbing the lip versus the handle. Animating it has been a nightmare. Lots of switching link constraints and FK/IK in 3dsmax. Would it be possible to bring this in to Unreal. I tried FBX the character does grab and walk dump so forth, and I brought in the buckets as a separate animation but they are not synced up properly. Mostly likely doing it all wrong.
Any advise appreciated. Should I use alembic format and just bake it all to point cache? I don’t see doing sockets and all that being the buckets are keyed to do many things.
What is the best procedures for importing complex animations that involve multiple assets and linkage like this? Thank you!!!