# Is Exporting/Importing Foliage supported in Unreal?

**URL:** <https://forums.unrealengine.com/t/is-exporting-importing-foliage-supported-in-unreal/104237>\
**Category:** World Creation\
**Tags:** unreal-engine, Foliage\
**Created:** [December 23, 2017, 7:15pm UTC](https://forums.unrealengine.com/t/is-exporting-importing-foliage-supported-in-unreal/104237 "2017-12-23T19:15:12Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![EJaworenko1](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ejaworenko1/32/575974_2.png) [@EJaworenko1](https://forums.unrealengine.com/u/EJaworenko1)\
**Post date:** [September 28, 2022, 5:12am UTC](https://forums.unrealengine.com/t/is-exporting-importing-foliage-supported-in-unreal/104237/5 "2022-09-28T05:12:24Z")

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For anyone who stumbles upon this, I’ve been working on the problem and have a couple python scripts that do part of it, but I just haven’t solved it fully. I can import points from Houdini via JSON and it works. I can export points created by the foliage tool and it works, but I can’t import points from Houdini and have them get exported back out.

> [@Python: JSON Foliage Import and Export. Not Recognizing points? UE5-0](https://forums.unrealengine.com/t/python-json-foliage-import-and-export-not-recognizing-points-ue5-0/655621):
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> Hi there! I have been building a script to import point data from a JSON file generated in Houdini. It seems to work great for bringing the points in (with some small snags), but if I wanted to modify the points and send them back out, UE only recognizes foliage points which were created with the foliage tool, not the python-generated ones. I HAVE A FEELING that it is because I’m attaching the points to the wrong world\_context\_object in the InstancedFoliageActor.add\_instances() function… but I …

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