Hopefully we don’t have to wait for a new engine to take full advantage of DX12, I’m pretty sure almost everyone here is waiting for full DX12 and/or Vulkan (for PC) support in UE4.
Hopefully we don’t have to wait for a new engine to take full advantage of DX12, I’m pretty sure almost everyone here is waiting for full DX12 and/or Vulkan (for PC) support in UE4.