Is Epic doing anything to address UE4's crippling shader problem?

[Tutorial] Pixel and Compute Shaders in UE4 - C++ - Epic Developer Community Forums this guy’s working on an updated compute shaders tutorial, he’s got some cool stuff planned. But why is Epic not stepping up to do this for us?

Code shaders in UE4 are woefully unsupported. I’ve been using material blueprints and custom nodes to make a soft body physics system https://imgur.com/a/isJcp https://imgur.com/a/2KNot It actually works alright, can handle 125k nodes at 120fps, enough to do full body character animation- Replacing classic animation bones. Problem is, I can’t supplement it with compute shaders for the hard jobs like collision detection. UE4 is just going to fight me every step of the way.

https://docs.unity3d.com/Manual/ComputeShaders.html look at this! Actual easy support for code shaders out of the box! No spending a week fiddling and waiting on long compile times. And you can use the output to move mesh vertices without it tearing at the texture seams, unlike UE4. And (unrelated) their forward rendering path is battle tested and lets you access lighting data in shaders! At this point, I’m starting to think it’ll be easier to rebuild my whole project in Unity than keep going in UE4. Scratch the last few months I guess…