Is Epic doing anything to address UE4's crippling shader problem?

Nailed it… the material editor is the blueprint equivalent but there is no proper code equivalent (custom node is super limited and working with .usf is far from great and often requires engine source modifications).

Basically UE4 hates HLSL programmers.

I think as a start it would be nice to at least be able to load .usf files from plugin or project folder :rolleyes:…