I’m making this kind of post processing material to determine the character outline.
It is working well on VR/Non-VR, but it isn’t working on the VR Instanced Stereo.
I just quickly saw the shader code, it seems like adding some bias value (InstancedStereoDepthBias).
Is this make difference value between CustomDepth and SceneDepth?
Is there any way to generate same value?
I just set InstancedStereoDepthBias=0 on InstancedStereo.usf for testing, but it doesn’t work.