# Is Complex Collision for Cloth Simulation Possible?

**URL:** <https://forums.unrealengine.com/t/is-complex-collision-for-cloth-simulation-possible/469999>\
**Category:** World Creation\
**Tags:** Cloth, unreal-engine, Physics, Collision, simulation, custom, question\
**Created:** [August 19, 2020, 11:53am UTC](https://forums.unrealengine.com/t/is-complex-collision-for-cloth-simulation-possible/469999 "2020-08-19T11:53:02Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![berke822](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@berke822](https://forums.unrealengine.com/u/berke822)\
**Post date:** [August 19, 2020, 11:53am UTC](https://forums.unrealengine.com/t/is-complex-collision-for-cloth-simulation-possible/469999/1 "2020-08-19T11:53:02Z")

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Hello,  
I was working on a character and I was wondering if there’s a way to apply a complex collision to my character for cloth simulation. The Character has a kilt-looking long skirt, but as you know, the human leg doesn’t really look like a capsule whereas capsule is the only shape that you can use for a collision.

My second question is: Is there a way to prevent collision related problems when the character moves too fast? Sometimes the entire cloth ignores the leg colliders and stands in front of the character like a cooking apron.

Thanks for your help,  
Berke

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**Author:** ![kaicchen](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/kaicchen/32/88715_2.png) [@kaicchen](https://forums.unrealengine.com/u/kaicchen)\
**Post date:** [February 23, 2022, 9:23am UTC](https://forums.unrealengine.com/t/is-complex-collision-for-cloth-simulation-possible/469999/2 "2022-02-23T09:23:56Z")

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I’m facing the same problem. How to apply a complex collision to a character for cloth simulation
