Is color grading performance taxing in mobile VR ?

I am wondering if I can do color grading for mobile VR apps/games without significant performance drop .


Cheapest way is to do color grading directly on the material using a parameter collection that won’t change during runtime. But it’s very inflexible.

Sorry to bother you but can you guide me to the right direction how to use Lut texture inside material?

You can’t do any color grading with LUT without mobile HDR. Messing with materials isn’t really a viable option.

Acording to this talk it is the only way unfortunately(
Mobile HDR does not support mobile VR