# Is anyone else having issues in the new 4.25?

**URL:** <https://forums.unrealengine.com/t/is-anyone-else-having-issues-in-the-new-4-25/465311>\
**Category:** Community & Industry Discussion\
**Tags:** dll, unreal-engine, crash, bug-report, Shaders, question\
**Created:** [May 17, 2020, 12:57am UTC](https://forums.unrealengine.com/t/is-anyone-else-having-issues-in-the-new-4-25/465311 "2020-05-17T00:57:34Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![Marcis](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/marcis/32/1103070_2.png) [@Marcis](https://forums.unrealengine.com/u/Marcis)\
**Post date:** [May 29, 2020, 6:17am UTC](https://forums.unrealengine.com/t/is-anyone-else-having-issues-in-the-new-4-25/465311/5 "2020-05-29T06:17:35Z")

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There is a new option in project settings called Auto Exposure Bias. It is set to 1 by default. Setting it to 0 fixed the brightness issue.

Regarding blend space nodes there isn’t anything wrong with them if you’re referring to the empty grey area. It is supposed to show the values but only if the node is being executed.

The launcher error is apparently due to older versions of windows. I use windows 7.

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