# Is anyone developing a serious project with UE4?

**URL:** <https://forums.unrealengine.com/t/is-anyone-developing-a-serious-project-with-ue4/326103>\
**Category:** UI\
**Tags:** tutorial, unreal-engine, Widget, UE4, CPP, question, UMG\
**Created:** [July 22, 2015, 4:21am UTC](https://forums.unrealengine.com/t/is-anyone-developing-a-serious-project-with-ue4/326103 "2015-07-22T04:21:04Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![MrGrr](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MrGrr](https://forums.unrealengine.com/u/MrGrr)\
**Post date:** [July 22, 2015, 4:43am UTC](https://forums.unrealengine.com/t/is-anyone-developing-a-serious-project-with-ue4/326103/2 "2015-07-22T04:43:34Z")

</div>

Yes it is being used, link to short games list below

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

it depends, the major draw card for me for UE4 is the blueprints system and how simple it is to make something that just works, even in a multiplayer environment.

Is the documentation outdated? Yes  
Do they rename functions? Yes  
Can it be annoying? Yes  
But in terms of out of the box usability, i (personally) find UE4 simpler than Unity.

---

_[View the full topic](https://forums.unrealengine.com/t/is-anyone-developing-a-serious-project-with-ue4/326103)._
