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Is anybody having an issue with frame loss using Windows mixed reality headsets in projects that don't lose frames on a vive or rift?
Development
Rendering
frames
,
question
,
unreal-engine
,
Mixed-Reality
,
UE4
,
bug-report
Horokey
(Horokey)
June 28, 2018, 3:43pm
6
That’s not true, almost all our projects runs at 90
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