Is an AI Copilot for Blueprint Coming In Future Release?

I just can’t imagine what sort of prompt you could possibly give the system to develop blueprint ( or C++ ) code for subsystems and connecting them all together, where you have to get subtle concepts across.

The use-case for AI in blueprints is most obvious in debugging, workflow and general navigation around the editor. If a projectile stops colliding, I should be able to write in AI co-pilot: “X projectile isn’t colliding with Y actor, scan collision settings and blueprints and show me the most likely reasons this is happening”. A window pops up with collision network showing why projectile x is no longer colliding with actor y and a series of quick fixes. Done. Saved me 2 hours of clicking around with print strings.

I don’t need AI to write code from the ground up. I need AI to handle all of the stupid time-consuming little snags. Using Unreal is a SLOW, SNAG INFESTED PROCESS. Lets make Unreal a quicker, more streamlined process Please.