# iPhone/iTunes music access via app made with Unreal Engine

**URL:** <https://forums.unrealengine.com/t/iphone-itunes-music-access-via-app-made-with-unreal-engine/741306>\
**Category:** Mobile\
**Tags:** unreal-engine, Android, iphone, music, CPP, Blueprint, question\
**Created:** [January 3, 2023, 5:05pm UTC](https://forums.unrealengine.com/t/iphone-itunes-music-access-via-app-made-with-unreal-engine/741306 "2023-01-03T17:05:17Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Alex\_Romanowsky](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Alex\_Romanowsky](https://forums.unrealengine.com/u/Alex_Romanowsky)\
**Post date:** [January 3, 2023, 5:05pm UTC](https://forums.unrealengine.com/t/iphone-itunes-music-access-via-app-made-with-unreal-engine/741306/1 "2023-01-03T17:05:17Z")

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Hello, I am looking for an opportunity to access user audio/music from an application built on unreal engine. I just want to give user an ability to change the music to which the visuals are attached. Is it possible with only blueprint or CPP? Any help highly appreciated. Thanks in advance.
