iOS source build with "Launch On Device" feature on Windows

Hi guys,

My situation and workflow:

  1. Engine was built from sources, we submitted sources and binaries to perforce repository.
  2. Our game is also a C++ project (built once on the beginning to decrease future iOS build size).
  3. Our designers use blueprints to implement all gameplay logic on Windows machines.
  4. We use OSX machine to build, cook, package and publish this project to iOS devices.

This workflow takes too much time, we built engine+project once and now we’re working only on assets and blueprints.

Questions:

  1. Is it possible to use “Launch on Device…” feature on windows machines ?
  2. What has to be delivered from OSX machine to make it possible ?

Cheers!