# iOS SDK framewirk into Unreal Engine in XCode

**URL:** <https://forums.unrealengine.com/t/ios-sdk-framewirk-into-unreal-engine-in-xcode/292429>\
**Category:** Mobile\
**Tags:** billing, unreal-engine, question\
**Created:** [August 30, 2014, 12:03pm UTC](https://forums.unrealengine.com/t/ios-sdk-framewirk-into-unreal-engine-in-xcode/292429 "2014-08-30T12:03:41Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Shadowriver](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Shadowriver](https://forums.unrealengine.com/u/Shadowriver)\
**Post date:** [August 30, 2014, 1:27pm UTC](https://forums.unrealengine.com/t/ios-sdk-framewirk-into-unreal-engine-in-xcode/292429/2 "2014-08-30T13:27:03Z")

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C++ is C++ it can do anything that C++ can. Only problem is Unreal use there own build scripting system UBT, which you need to set up right to add liberies. Heres tutorial how to do it

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

Also making xcode compiler to somehow use libraries by default should do the thing too

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