iOS packaging fails with "PhysX" and "APEX" modules

As Mattew said, APEX is not supported for mobile. It means that if you want to use only PhysX (without APEX) on iOS - you can’t cause main Physx headers like “PhysXIncludes.h” and “PhysXSupport.h” are dependent with APEX includes. It will be build for Android, but will fail on iOS. I think that it’s very strange and looks like a bug.

In my case I found workaround - I copied all required physx includes in my class with physics and I redefined all required macroses and variables. And now I can compile project and run it on iOS and Android without APEX module.