iOS packaging fails with "PhysX" and "APEX" modules

I didn’t realize that I never explained. Although it is working for you on Android, it isn’t suppose to and I’m not quite sure why it is. There are settings in the packaging (part of the source code) which Android and iOS should both be setting to disable building APEX.

Have you tried using any APEX features on your Android built project to see if they are working? It may be packaging but disabling it automatically and never using it.