# iOS Launch Command Fails!

**URL:** <https://forums.unrealengine.com/t/ios-launch-command-fails/456867>\
**Category:** Mobile\
**Tags:** ios-ipa, Packaging-Error, unreal-engine, launch-failed, UE4, question\
**Created:** [October 13, 2019, 11:32am UTC](https://forums.unrealengine.com/t/ios-launch-command-fails/456867 "2019-10-13T11:32:12Z")\
**Posts on this page:** 4\
**Page:** 1

<div class="post-metadata">

**Author:** ![HALCYON\_Palace](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@HALCYON\_Palace](https://forums.unrealengine.com/u/HALCYON_Palace)\
**Post date:** [October 13, 2019, 11:32am UTC](https://forums.unrealengine.com/t/ios-launch-command-fails/456867/1 "2019-10-13T11:32:12Z")

</div>

Hello,

(I’m new to iOS Development) I’m trying to launch a level for the first time on my iOS device (iPhone X). The level is the base third person example map. I’ve followed everything else on the iOS Quick Start Guide and it’s been successful so far.

However when I launch to my iOS device, the deployment fails and gives this error:

**LogPlayLevel: Error: ERROR: Command failed (Result:-532462766): C:\Program Files\Epic Games\UE\_4.22\Engine\Binaries\DotNET\IOS\DeploymentServer.exe Install -ipa “C:\Users\meers\Documents\Unreal Projects\Camp Fireflies\Binaries\IOS\CF\_iOS.ipa” -device All\_iOS\_On\_LATE-2018-GAMIN -additionalcommandline "-SessionId=8206CF2C47E4F742DCCDDD9086C414E2 -SessionOwner= “meers” -SessionName=“Launch On Device” ". See logfile for details: 'DeploymentServer-2019.10.12-17.31.05.txt’**

I’m not sure what it means because I’ve followed the iOS Provisioning and the iOS Quick Start guides and set everything up correctly.

**CAN SOMEONE PLEASE HELP ME?**

(I’ve attached a screenshot

 ![289915-launch-fail-project-settings.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/6/0/26044b3fcac0ef9692e0a73bbeba466692b5c351.png)

of my project settings but I think everything is fine from that end too)

---

<div class="post-metadata">

**Author:** ![DK\_Buzzin](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DK\_Buzzin](https://forums.unrealengine.com/u/DK_Buzzin)\
**Post date:** [November 13, 2019, 4:07pm UTC](https://forums.unrealengine.com/t/ios-launch-command-fails/456867/2 "2019-11-13T16:07:53Z")

</div>

When is this error occurring? When you are packaging and it fails to complete packaging?  
What do you mean by “launch a level” dont you mean to package the whole project, not just a level?

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_d1dc45a8](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_d1dc45a8](https://forums.unrealengine.com/u/anonymous_user_d1dc45a8)\
**Post date:** [November 14, 2019, 1:35am UTC](https://forums.unrealengine.com/t/ios-launch-command-fails/456867/3 "2019-11-14T01:35:48Z")

</div>

You should download iTunes from browser , not from Microsoft Store.  
  
  
  
Check below.

> **[iOS for Windows Users](https://docs.unrealengine.com/5.1/en-US/working-on-ios-projects-using-a-windows-machine-in-unreal-engine/)**
>
> Guides on streamlining your iOS workflow when developing primarily in a Windows environment.

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_d1dc45a8](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_d1dc45a8](https://forums.unrealengine.com/u/anonymous_user_d1dc45a8)\
**Post date:** [November 14, 2019, 2:18pm UTC](https://forums.unrealengine.com/t/ios-launch-command-fails/456867/4 "2019-11-14T14:18:51Z")

</div>

Hi , my project has same error.

Command failed (Result:-532462766): C:\Program Files\Epic Games\UE\_4.23\Engine\Binaries\DotNET\IOS\DeploymentServer.exe Install -ipa "C:\Users\ ***\Documents\Unreal Projects\FaceARSample\Binaries\IOS\FaceARSample.ipa" -device All\_iOS\_On\_DESKTOP-**. See logfile for details: ‘DeploymentServer-2019.11.13-23.21.42.txt’
